If we have a per tile raster image with the landclasses encoded, then the borders between landclasses can be smoothed / modified by the shaders. The second idea is to use multiple tcs to allow landclass shaders to know where in a tile they are located. The btg format should be expanded to allow vertex indices (of a triagle) to have attributes. In openGL, a vertex attribute would be passed to the shader to relay the information. To do this, he needs to know where in the runway polygon, the thresholds are. i4dnf would also like to add dirty / tire marks to the runways. 1 primary set to look up the line texture in the texture atlas, and another set relative to the origin of the pavement. BTG file needs to support multiple texture coordinates. The marking shader needs to know the underlying pavement origin. and bump mapping / dirtying effects cannot be normalized between the line and pavement - leading to visual artifacts. We have this somewhat working now, but the pavement shader is completely clueless about the marking shader. The first idea is separating the runway markings from the pavement. btg file format is extensible, so this may not require major changes and 'could' be backward compatible. As we move to a new scenery structure, that may not be 100% backward compatible, we should be able to add some additional capabilities to the. SPT files expect.Īfter conversing with i4dnf, some extra ideas have come up to fix some of the long standing scenery issues. The output directory needs to match what simgear. The Work directory structure will be overhauled to handle arbitrary tile sizes. In the terragear toolchain, there are 3 main directories: Data, Work, and Output. The lowest detail level being a sphere with a global texture. Optional fourth level and more LODs would be refinements to the third - lower res mesh, and more landclass combining) possibly combining a small area landclass with it's neighbor. To be determined, is how to simplify the landclass polygons. The third level of detail is a simplified mesh, with simplified airports (no bezier interpolation) created as landclass polys (runway, taxiway, and grass). Airports are still smoothed, and cut in to the terrain. The second level of detail maintains the same elevation mesh, but removes line data from both airports and terrain. The highest detail level being identical to WS2.0. Ideally, we would like to have at least 4 levels of detail. So our job, is to update the tools to be able to generate the scenery automatically. The good news is, this new system is already in simgear (thanks to Mathias), and has been tested with 'hand stitched'. Although WS2.0 will continue to receive updates, and bug fixes, I'd like to start planning for the next major overhaul.įor World Scenery 3.0, flightgear will have a LOD system for the underlying mesh. After 2 1/2 years of development, the tool-chain is considered stable. Water St.World Scenery 2.0 has been released. Send a check payable to Home Computer Repair LLC, 208 E. Then are set aside for future upgrades and/or Thank you ! -Randy & Deanna (The Older Geeks) Raised you to be honorable, make a donation and download No one is stopping you from downloading without donatingīut the site runs on the "Honor System". We like it too! This site has been kept alive for 15 yearsīecause of people just like you who download and donate. Like seeing no ads? No misleading/fake download buttons? Read this and then continue to download below. If you need the MacOS version, download here.Ĭlick here to visit the author's website.Ĭontinue below for the main download link. This download is for the Windows version. Multiscreen (current standing record: 10 on a single PC) Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute. The link is always in the same place.įounded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together byĪ shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute.įlightGear is used all over the world by desktop flight simulator enthusiasts, for research in universities and for interactive exhibits in museums.įlightGear features more than 400 aircraft, a worldwide scenery database, a multi-player environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. We don't believe in fake/misleading download buttons and tricks. File - Download FlightGear-Flight Simulator v2020.3.13Īlways scroll to the bottom of the page for the main download link.
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